Terminal Fighter is an independently developed head-to-head fighter with responsive movement, simple combat, ability-driven interactions, and a minimalist arena focused on spacing and timing. It features two unique characters, each with their own combat identity and kit (basic attack, two abilities, and passive traits). Watch the videos below to see more!
View on GitHubShort videos showcasing core movement, ability, and combat interactions.
Documentation for characters, design choices, and setup are available in the project repository. Start with the README for an overview, then explore the linked pages (e.g. Characters, Design Retrospective).
Read the README